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Glossary

This glossary defines the terms used throughout the MockScores documentation. Terms are grouped by where you encounter them.

Organizer — The person who creates and manages a tournament. Organizers configure the case, scoring, awards, and standings; add teams, scorers, and courtrooms; build rounds and pairings; and publish results. See the Organizer Guide.

Coach — A team’s representative. Coaches join a tournament by invitation, manage their roster, assign students to roles, and set witness call orders. See the Coach Guide.

Scorer (Judge) — A person who scores a trial. Scorers use a unique emailed link and do not create an account. See the Scorer Guide.

Presider — The scorer in a pairing responsible for running the trial and, when configured, selecting the trial’s tiebreaker winner. The first scorer added to a pairing becomes the presider automatically; an organizer can change it. A presider can be set to tiebreaker only, submitting a team selection instead of a scored ballot.

Delegate (co-organizer) — An organizer granted access to a tournament by the owner. Delegates use the organizer dashboard but cannot be the tournament owner. See Managing Teams and Organizers.

Owner — The organizer who owns a tournament. Only the owner can change tournament status or delete the tournament. Ownership of a team can be transferred to a joined coach from the team’s organizer view.

Tournament — The top-level entity: a case format, scoring configuration, awards, rounds, courtrooms, teams, and scorers.

Case format — The case definition: prosecution/plaintiff and defense witnesses, swing witnesses, witnesses called per trial, and whether the case is criminal (which sets the Prosecution vs. Plaintiff label).

Round — A set of pairings in the tournament schedule. Pairings and results for a round can be published independently.

Pairing (matchup) — A single prosecution/plaintiff team versus defense team in a courtroom within a round.

Courtroom — A physical room or online meeting location assigned to a pairing. Assigning the same courtroom to two pairings in one round is flagged as double-booked.

Team code — A short identifier for a team, shown in pairings, scorer conflict checks, schedules, results, and standings. Defaults to the team name if left blank. Codes are intentionally used instead of school names on scorer screens.

Field — The set of participating teams and their codes and names. Coaches see this on the Field page.

Swing witness — A witness that may be called by either side. Swing witnesses count as available to both sides when MockScores validates the number of witnesses called per trial. Common in AMTA-style cases.

Call order — The ordered list of witnesses a team will call, one witness per numbered position. Selecting a witness in one position removes it from the others so no witness is called twice.

Assignable field — A scoring field that a coach can attach a specific student to. Fields such as sportsmanship or deductions are usually not assignable.

Role — The label shown on the ballot for a scored item, such as Opening Statement or Direct Examination.

Scorecard — The structured set of scoring categories and fields a scorer fills out for a pairing. The scorecard is the tournament-level configuration; a submitted scorecard for a specific pairing is a ballot.

Ballot — A single scorer’s submitted scores for one pairing, including any student assignments and award nominations. One assignment accepts only one ballot.

Combined scoresheet — A view of all submitted ballots for a pairing together.

Scoring category — A group of scored fields, such as Witnesses, Opening, or Professionalism. The witness category is generated from the tournament’s witness list and cannot be removed.

Multiplier — A factor applied to a field’s entered score when totals are calculated. It cannot be zero; a negative multiplier can be used for deductions.

Award category — A type of individual nomination a scorer may submit after a ballot, such as Best Attorney, with minimum and maximum nominee counts.

Nomination — A scorer’s selection of a student for an award category, optionally ranked when multiple students are chosen.

For how each statistic below is calculated, with worked examples, see Mock Trial Scoring Metrics Explained.

Standings — The ranked list of teams computed from submitted ballots using the tournament’s standings configuration.

Standings configuration — The serialized rules (stored as a Lisp-like DSL) that define which statistics are calculated and how teams are ranked and ordered. Edited visually in Blockly or directly as DSL text. See Managing Tiebreakers.

Intermediate statistic — A value calculated at the pairing level, used as a reusable building block (for example, whether a round was a win). Intermediates are not aggregated onto the team row and cannot be referenced directly by a by tiebreaker rule.

Aggregated statistic — A value calculated across the whole tournament (for example, total points or ballots won). Only aggregated statistics can be used as tiebreakers.

Trimmed statistic — A statistic that removes a set number of values from each end before aggregating, used to discard high and low outliers.

Tiebreaker — A rule that orders teams still tied after the preceding rules. Rules are applied in priority order; the first listed is compared first.

Head-to-head (h2h) — A tiebreaker that compares tied teams using only the pairings in which they faced each other.

when-tied — A tiebreaker rule that applies nested rules only to tie-groups of a given size range, for example resolving only two-way ties with head-to-head.

Rank method — The policy for assigning rank numbers to teams still tied after every rule, modeled on pandas rank methods: average, min, max, first (default), or dense.

Presider selection — The presider’s recorded choice of which team should win a tied trial. It can be used as a statistic in standings when a tournament’s rules call for it.

Publish pairings — Make a round’s matchups visible to coaches so they can prepare roles and call orders. One-way action.

Lock a round — Open scorer ballots for data entry. Locking prevents further coach edits and copies a team’s saved defaults into any pairing left unset. Permanent — a round cannot be unlocked.

Publish results — Release a round’s scores and ballots to coaches. One-way action, separate from publishing pairings.

Default assignments and default call order — A team’s saved starting roles and witness order. If a coach does not set pairing-specific preparation, locking the round copies these defaults into the pairing.